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Technology

The Technology learning area has been revised to strengthen the positioning of digital technologies in the New Zealand Curriculum and Te Marautanga o Aotearoa. This is for all students from year 1–13. Students have the opportunity to specialise from year 11–13.

The goal of this change is to ensure that all learners have the opportunity to become digitally capable individuals.

The change provides a greater focus on students building their skills so they can be innovative creators of digital solutions, moving beyond solely being users and consumers of digital technologies.

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Technology is changing fast and our education system needs to grow and adapt with it.

We are changing how we equip our children and young people to participate, create, and thrive in this fast-evolving digital world.

Digital Technologies

A Boy and His Tablet Device

What is Digital Technologies & Hangarau Matihiko 

 

Digital Technologies & Hangarau Matihiko is about teaching our tamariki and children how technology works, and how they can use that knowledge to solve problems.
 

Once this new curriculum is introduced, our kids won’t just be using devices like computers and smart phones. The changed curriculum will mean that schools will be teaching our young people the computer science principles that all digital technologies are built on.
 

Your child will benefit from having these future thinking skills.

 

Why is Digital Technology so Important ? 
 

Year 7 & 8 Technology

Technology Class

Technology is intervention by design. To intervene by design, students have to experience learning across all three strands so that they become designers of successful, fit for purpose outcomes.

The strands are the starting point for all teaching and learning in technology. None of the strands are optional, but sometimes particular strands may be emphasised at different times or in different years.

Five technological areas provide contexts for learning:

  • Designing and developing materials outcomes

  • Designing and developing processed outcomes

  • Design and visual communication

  • Computational thinking for digital technologies

  • Designing and developing digital outcomes

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